Aardvark
company:
Ensemble Studios / Microsoft (2007)
description:
This vehicle was created for a game prototype. A high poly version was created in 3ds Max,
then a normal map was baked down to a low poly version. Textures were created in
Photoshop and consist of a diffuse, specular and normal map. The image shown was taken
from the Unreal 3.0 engine.



This is the high poly created in 3ds Max to render the normal map.

This image shows the Aardvark in the Unreal 3.0 engine.

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